AUTHOR:
Ernest Cline
RELEASED DATE:
August 16, 2011
SERIES:
Stand-alone
PAGES:
Approx. 374 pages
RATING:
5/5 STARS
Ready Player One
is – without a doubt – every geek/fangirl’s dream come true.
I
first heard about this novel on YouTube, from several book reviewers that couldn’t
stop talking about how fantastic this novel was and how everyone (EVERYONE)
needed to read it. This was several years ago, when the novel first debuted.
Now,
almost 4 years after its release, I finally got the chance to sit down and read
my paperback copy.
Long
story short:
HOLY-CRAP-THIS-IS-AMAZING-WHY-WAS-I-NOT-AWARE-THAT-THIS-BOOK-EXISTED-AND-WHY-WASN’T-I-TOLD-TO-READ-THIS-AS-SOON-AS-IT-CAME-OUT-BECAUSE-DEAR-GOD-I-LOVE-THIS-BOOK.
Ernest
Cline takes us to the future, to the year 2044. There’s an energy crisis
encircling the globe. Overpopulation has forced humanity to find new ways to
live and coexist on the remaining space the Earth has; schools are crowded,
understaffed, underfunded; food shortages are common, as are blackouts; the
whole of society and government has collapsed on itself, rendered useless. It’s
everyman for himself when it comes to jobs, money, food, shelter and other
necessities.
To
escape this ugly reality, people turn to the OASIS, a virtual utopia that
started out as – of all things – a video game, more specifically an MMO.
In
OASIS, you can be anything and everything you ever wanted to be: a wizard, a
warrior, a king, a magical creature, a fighter from your favorite video game, a
famous TV character, male, female, White, Hispanic, an alien, a cowboy – there are
literally no limitations to the possibilities. In OASIS, people can even build
lives for themselves, by setting up a store, posting popular blogs and/or videos,
living out a fantasy of role-playing in their favorite video games and/or TV
shows and movies, and there are thousands of worlds and planets and galaxies
where technology and magic can function, where the worlds of Star Trek and Star Wars are next door to each other, where people can meet and
befriend others of like-minded interests, where people can fall in love and
marry – all without having to ever meet in person or leave your home. The best
part? It’s completely free.
*~*~*~*
In
this dystopic reality and virtual utopia, we meet the main protagonist Wade
Watts. In the real world, he’s a teenage orphan with no money, no friends, and
an aunt that he doesn’t get along with. In OASIS, he’s Parcival, one of the
many avatars participating in an online contest seeking out clues and trophies
to solve the greatest Easter Egg Hunt of their time. The one created by
multibillionaire Jim Halliday, the creator of OASIS.
Upon
his deathbed, Jim Halliday left behind a series of clues and riddles that would
lead the finders to “3 keys” scattered and hidden throughout the whole of OASIS;
together, the keys would lead to a grand prize: his vast fortune. His last
message – and the only help he gives to the people – is a riddle telling the
location of the first “key” to be found, alongside a large digital tome called Anorak’s Almanac that chronicled his
day-to-day life, his personal history and his various obsessions – video games,
books, TV shows, movies and 1980’s pop culture trivia.
Five
years after the contest is announced, someone finally unravels the first clue.
And that someone is Wade/Parcival.
Glory
and happiness are short-lived, however, when Wade finds himself targeted by IOI
(Innovative Online Industries), the world’s largest Internet provider and a
major communications corporation, who seek Halliday’s fortune with hopes to
gain control of his company and OASIS entirely. Just how far they will go to
reach their goals becomes all too clear when Parcival refuses his cooperation.
Escaping
death, the race is on to find Halliday’s Easter Egg before IOI. Aided by both
friends and rivals (including his cyber crush, Art3mis), as he searches for the
final clue to Halliday’s Easter Egg, Wade is now struggling to survive the
harsh reality he has spent the majority of his life avoiding and determine how
far he will go to save the virtual world that has become everyone’s home.
*~*~*
From
the first page, I was hooked. I agree that the plot moved slowly in the beginning
but there was nothing boring about it. There was a lot of world-building, a lot
of details and visuals that Ernest Cline wanted to give us so that we could
actually picture not only the harsh future that Wade lives in but also the
virtual paradise that everyone has become obsessed with.
Ernest
Cline does an amazing job balancing his story between two worlds: the harsh
resource-depleted Earth and the large galaxy of OASIS. He also does an amazing
twist on the “future-person-obsessed-with-present-day-history” cliché found in
some science-fiction stories. There’s a reason Wade, his friends and the whole
of the OASIS are so obsessed with Halliday and his interests – knowing
everything about him and his favorite films, games, movies and books could lead
them to the next clue. In regards to storytelling, this is also an amazing
literary device to use; while reading this book, you get a feeling of nostalgia
at all the pop culture references weaved into the story, some more well-known
than others.
With
every mention of a video game, TV show, movie and book, my fangirl heart
screamed out with joy. Ernest Cline was described as a “full-time geek” on the
small author’s biography on Ready Player
One’s book jacket. Going into the novel, I thought I had a clear understanding
of what “full-time” meant. Needless to say, I completely underestimated him.
Ready Player One
is classified as a science-fiction novel, but this is a novel that anyone
(ANYONE) can read. It’s a fun read with a world that Ernest Cline carefully
guides you through, instead of just dropping you in the middle with no map or
guideline. Amidst his explanations about the real world and the OASIS, woven
into the story alongside all the pop cultural references, he even manages to
flesh out the main characters and elaborate on the unique bond each of them
feel for each other. Wade/Parcival and his best friend Aech have never met in
person (at least, not until the end), but that doesn’t make their bond any less
significant.
“As we continued to
talk, going through the motions of getting to know each other, I realized that
we already did
know each other, as well as any two people could. We’d known each other for
years, in the most intimate way possible. We’d connected on a purely mental
level. I understood [Aech], trusted [Aech], and loved [Aech] as a dear friend. None
of that had changed, or could be changed by anything as inconsequential as
[Aech’s] gender, or skin color, or sexual orientation.” (Ready Player One,
Ernest Cline. Page 321)
Ernest
Cline has a clear understanding that such bonds
and connections formed online often bleed out into the real world, for
better (as it does with Parcival and Aech) or worse (as it does with IOI).
In
regards to IOI, Ernest Cline makes a point to detailing the corporation, its
role in this future society, and how it parallels to those few corporations
that exist today. Wade and friends don’t trust IOI to do right by Halliday or
his creation should they win, but even they are stunned by the measures the corporation
will go to, to get Halliday’s egg. I didn’t like IOI from the start and I was still constantly surprised by just how
low they will go.
You
don’t need to be a science-fiction geek or even a fangirl (or fanboy) to have
to enjoy Ready Player One. This debut
novel seems to have everything a reader and non-reader could want to enjoy it:
action, fantasy, advanced technology, video game references, pop culture trivia,
romance, humor, and so much more. It was a quick, fun read that was easily
addictive and certainly made me want to go out and become knowledgeable in all
things pop culture-related, no matter the era.
Because
that’s something that Ernest Cline brought out and elaborated that made this
book so wildly popular: before the Internet, there were books and movies and TV
shows and video games and music videos that, although by today’s standards
would seem crude and outdated, are things people should give a chance to uncover,
watch and read for themselves. Even if you don’t become as obsessed as Wade or
Halliday or any of the other characters, it’s something worth looking into. For
all you know, you might find an Easter egg yourself.
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